NOTE : While the web browser version will work, it does have a few audio issues. Download the game to have the full experience!


We hope that this demo will give you a good idea of what to expect when we launch the full game!

In this demo, you will get to:

  • Access the starter area, including the first dungeon
  • About 10 unique quests
  • Acquire up to 12 gems (battle skill set)
  • Fight 6 different enemy types



At times, dreams can blur the line between fantasy and reality.
Waking up from a beautiful dream can leave a gentle sense of disappointment.

But on the other hand, a troubled mind might descend into the torment of nightmares.

And yet... there's also something else that lies between.

Embark on your journey as an unnamed protagonist, gifted with the rare ability to traverse a realm hidden from most humans. But beware, this newfound power comes at a cost. Unless your mind is free from negativity, the consequences could be dire...

Whether awake or asleep, this world is filled with secrets waiting to be uncovered. Stay vigilant for anything unusual and keep your mind sharp for the puzzles you may encounter on your journey.

  • You can interact with most objects in the world, uncovering either vital information or lighthearted, less important details.
  • NPC dialogue and quest availability will evolve as you progress in the game, so it's important to check in with them once in a while.
  • As you complete dungeons, more and more areas on the map will open up.


This game offers one-on-one turn-based combat as its core system. However, as the game progresses, battles will gradually become puzzles in themselves, requiring you to find the best strategies to defeat each enemy.

  • Successfully complete quick time events to trigger critical strikes.
  • Collect and fuse gems to your armor pieces to improve your skill set.
  • Learn the attack patterns of strong enemies and bosses to defeat them with greater ease.

Much of the story will be up to the player to engage with or skip altogether.

  • Quests driven by the main story will contain a special marker
  • Poking around books is a great way to learn hidden details


This game is a reimagining of an old Flash game I created back in 2010. For those curious about experiencing a piece of gaming history, the original can still be found online!

Download

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Click download now to get access to the following files:

geo_land_dream_traveler_v0.8.0.zip 144 MB

Development log

Comments

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(1 edit)

This game is really great!

I honestly had so much fun with this one! Took me about four hours but I finished the demo. It's a very well-made and balanced RPG, and it reminded me of how much fun classic role-playing games can be, despite all its overdone tropes. The side quests are achievable, reward decently, and don't overstay their welcome. Puzzles aren't very challenging but are intuitive enough to not get stuck on. Music is good, battles can be tough but are fun and fair, mechanics are nothing particularly special but work very well and are engaging. I personally like the gem system, the only small annoyance being the color matching, but it seems to be a decently fair mechanic to me. The story is interesting and pushes the player to continue to discover more.

I didn't have many gripes, but I will say that the experience wasn't too different than many other classic RPGs. The story seems a bit dull at the moment, but maybe it isn't really the focus of the experience. It it is, I would suggest enhancing the characters and NPCs more to bring a bit more life to the narrative. 

Going in I thought this game's main "gimmick" was going to be the whole dream thing, but I was a tad bit disappointed to find it didn't serve much of a purpose outside of opening the first dungeon. Without it, the experience is a little bit bland for me (but not too bland, as it is very fun!) I think it would be a little more unique if you really ran with the dream world idea... Maybe sleeping and going to the dream world has an effect in battle? Maybe there's a way to enhance the narrative and characters by highlighting the differences between dream and reality? If this is what you had in mind, please go for it in the full release! 

Very very nice job guys, keep it up!

You're right that the story isn't the primary focus, but I’ll definitely work on bringing more life to the narrative.

Regarding the dreams, the first area of the game mainly introduces the feature without going much into it. However, as the game progresses, it becomes more integral to solving increasingly complex puzzles. But I agree that I should show the potential a bit more.

Thanks for the detailed review!

Ah okay. I'm glad to hear that the dream world and story will be expanded upon, excited to see more!